"Interactive fiction, often abbreviated as IF, describes software containing simulated environments in which players use text commands to control characters." -- Wikipedia
Year Six and Year Seven have been looking at IF stories as a way of breaking down a known story into its constituent parts (locations, characters, situations, problems/solutions). They have also explored creating their own stories using a free program called Inform (available for Mac, Windows & Linux).
The majority of IF 'games' require an interpreter to run the game file (like you need to download a program to open a spreadsheet). The two main interpreters are Inform (for Z-code games) and TADS.
'Playing' an interactive fiction game revolves around you typing instructions to the computer and reading what happens. You can say things like
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'north' to go north (or just 'n')
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'get book' to pick something up
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'examine book' (or just 'x book') for more information (often essential)
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look (or just 'l') to see where you are, and where you can go next
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'inventory' (or i) for a list of what you're holding
As with any 'normal' story, IF stories have an introductory section, where you find out who you are and where you are. Then there's the 'problem' (or a series of problems) and finally you 'finish' the story.
Web Links
Category: ICT, English
Author: Mr Kershaw