Learning Flash 3

The Timeline

For our third lesson in Flash we continued to explore the Timeline, now adding frames as well as layers. The timeline shows how our movie changes over time. Changes only occur at keyframes (denoted by a filled or empty dot). Between keyframes a layer's content stays the same.

Download the Flash file below and open it in Flash. It shows several pages from an animated book, one page per timeline frame. Shrink the stage (using ctrl-minus/plus) then follow the instructions in blue writing on the 'help' layer. Use the < and > keys to move left or right along the timeline, frame by frame.

Using actions & buttons to control the timeline

This movie does not 'play' in the usual sense, because there is a 'stop' instruction on frame 1 in the 'action' layer.

The 'arrows' layer contains two large forwards/backwards arrows. Double-click these buttons to see their button-timeline. Notice there are just four named frames:

  • up (normal)
  • over (when the mouse is hovering over the symbol)
  • down (when the mouse button is held down)
  • hit (the 'clickable' area of the button)

Let Maisy play!

Maisy starts at home, then goes to the playground where there are four pieces of equipment to play on. Drag a Maisy symbol onto each piece of equipment, starting with frame 'The slide'. You may need to use the Transform tool to rotate Maisy (click & drag just outside the transformation box)

Paint your playground

Finally, double-click the equipment symbols and use the ink bottle tool to 'paint' the equipment (check the line width is 5px).

Category: ICT

Author: Mr Kershaw

 
 
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